Showing posts with label Dungeons & Dragons. Show all posts
Showing posts with label Dungeons & Dragons. Show all posts

Tuesday, August 12, 2014

Rotgut of Laramidia part 1: Skeeter Juice

The settlers of Laramidia have found many ways to ease the pain of existence. One of those ways is rotgut, alcohol made with whatever questionable ingredients are available locally. You might wonder why anyone would make let alone drink these concoctions, but they often turn out to have useful properties.

Skeeter Juice - a mix of tequila and saliva extracted from the mosquito people who infest the bayous, skeeter juice deadens pain, granting 1d6 temporary hit points per glass consumed. These hit points last for 2d12 hours. The drawback is that wounds heal more slowly with mosquitoperson saliva in your system. The drinker can not regain hit points for 1d12 hours per glass of mosquito juice consumed.
The GM should make these rolls and keep the results secret. If the imbiber would have negative hit points at the time the effects wear off, they die.
And of course, it’s gets you really drunk too. While under the influence, you have a -1 per glass consumed to all rolls.

As most mind altering substances do, skeeter juice has found it's way to Narcosa.

Monday, August 11, 2014

Shitty Coffee


Only the starving or insane eat the drupes of the purple lotus bush that grows on the Laramidian plains. To do so inevitably leads to addiction and death. But the snake-heads of Tunnel’s End have discovered a safe way to consume the purple lotus drupe. Longhorns are immune to the effects of the purple lotus and often eat them. The enzymes of the longhorn’s massive gut digest the out fruit while leaving the pit soft. When the longhorn shits one out in a pile of instant fertilizer, a new purple lotus bush is born. A snake-head alchemist discovered that when harvested from longhorn dung, these pits can be ground up and added to coffee. This euphoria inducing drink has become known as “shitty coffee.”

Since this discovery, Laramidian drug dens are often called “coffee shops.”

The effects of shitty coffee are unpredictable and last 2d6 turns. Anyone under its influence can also automatically read the script of the snakemen.
Roll to determine the other effects of the coffee:

2d6         Effect
2              Overdose: save vs. Poison or die screaming
3              Terrifying visions: save vs. poison or attack a random person or object
4-5           Bad trip: save vs. poison or take a -1 to all rolls for 1d3 days
6-8           Euphoria and strange visions
9-10         Mind opened: +4 to next roll using Wisdom
11            Vision: a distant place or object is revealed

12           Ecstasy: fall into an ecstatic coma for 1d3 days. When you awaken, you have -1 Con, but +1 Wis permanently. 

Portals to many strange and alien worlds have led to shitty coffee being found in many other places, especially in the land of Narcosa.

Friday, August 8, 2014

Styracomen - a race for 5e

I feel like I'm writing an 80's toy-line cartoon with this stuff.
Styracoman
Ability Score Increase: +2 Con and +1 Str.
Super Fucking Tough: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Age: Styracomen mature by 8 years old. Most adventuring Styracomen are 10-15 years old. They can live to be around 50 years old.
Size: 6 ½ to 7 feet tall usually.
Alignment: Styracomen tend toward Chaos. They are hot-headed and rarely think about consequences. They’d rather headbutt whatever is in their way.
Speed: 30 ft.
Horns and Frill: A Styracoman can make a charging attack that knocks her enemies to the ground. If you move at least 15 ft in a straight line at an enemy, you may make an attack with your horns. On a hit the target takes 1d10+Str bonus damage and you can make a shove attempt (Basic, pg 74).
About Styracomen: Young adult Styracomen are kicked out of their tribes between 8 and 10 years of age. These wandering young often seek adventure for a time before founding their own herd or joining another. Only slight variation in frill coloring distinguishes the Styracoman sexes, non-Styracomen cannot tell the difference.